
S E T D E S I G N
OF KINGS AND PROPHETS s1
2015
Position: Assistant Art Director
All sets seen below, with the exception of the City of Keilah, were built in different sound stages.
The City of Keilah was made by adding a layer of cladding to an existing set of abandoned buildings.
All other sets were designed to convey the grandeur of royalty within the confines of sound stages.

The existing site was surveyed and drawn up (Sketchup, AutoCAD) New facades were designed to these abandoned buildings



Modelled in Sketchup Detailed in AutoCAD


The auction block located in the city square. Modelled in Sketchup Detailed in AutoCAD


A table with the terrain built into it. Modelled in Sketchup Detailed in AutoCAD



This swing set was designed to be used as three different sets. The upper level had a mikveh that could be concealed when shooting a different scene.

Sketchup model of the Bedroom / Mikveh / Armoury sets.

Plan of the Mikveh set.

Sections through the Mikveh set indicating the pool. Modelled in Sketchup Detailed in AutoCAD

Original Design: Catherine Gaum. This set was designed for the pilot and had to be altered for the rest of the show. Modelled in Sketchup Drawn in AutoCAD

The ceiling plan of the courtyard set.

Concept art, drawn by Graeme Cowie and Andre Human.

Concept art, drawn by Graeme Cowie and Andre Human.

On set

Original Design: multiple contributors This set was designed for the pilot and had to be altered for the rest of the show. Modelled in Sketchup Detailed in AutoCAD

Original Design: multiple contributors This set was designed for the pilot and had to be altered for the rest of the show. Modelled in Sketchup Detailed in AutoCAD

Original Design: multiple contributors This set was designed for the pilot and had to be altered for the rest of the show. Modelled in Sketchup Detailed in AutoCAD

Original Design: multiple contributors This set was designed for the pilot and had to be altered for the rest of the show. Modelled in Sketchup Detailed in AutoCAD